AI Insights · Timothy · October 2021
Top 5 Superhero Games Performance in Central America, Q3 2021
Discover the performance trends of the top 5 superhero games on a unified platform in Central America during Q3 2021, with data insights from Sensor Tower.
In Q3 2021, the top 5 superhero games on a unified platform in Central America exhibited diverse performance trends. Below, we delve into the weekly downloads, revenue, and active user metrics for these popular titles.
Marvel Contest of Champions from Kabam Games, Inc. saw a notable rise in weekly downloads mid-quarter, peaking at approximately 16.9K in the week of August 23. The game’s weekly revenue also showed a steady increase, reaching around $31.6K by the end of August. In terms of weekly active users, there was a peak at around 79.6K during the same week, although the quarter ended with a slight decline to 64.2K.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced a significant spike in weekly downloads early in the quarter, reaching approximately 34.1K in the week of July 19. Weekly revenue for the game varied, peaking at around $25.4K in early July, while weekly active users showed a consistent trend, maintaining around 38K towards the end of the quarter.
MARVEL Future Fight by Netmarble Corporation had a notable increase in weekly downloads, hitting a peak of approximately 17.5K in the week of September 6. The game’s weekly revenue fluctuated, with a high of around $9.4K in mid-July. Weekly active users saw a significant rise, reaching about 128.9K in early September, before declining to 83.3K by the end of the quarter.
MARVEL Strike Force: Squad RPG from Scopely, Inc. showed varied weekly downloads, peaking at around 7.5K in mid-July. Weekly revenue for the game remained relatively stable, with a peak of approximately $6.4K at the end of June. The weekly active users metric showed a consistent trend, maintaining around 14K towards the end of the quarter.
MHA: The Strongest Hero by Crunchyroll Games, LLC experienced a peak in weekly downloads of about 7.5K at the end of June. The game’s weekly revenue fluctuated, with a high of approximately $8.1K in late June. Weekly active users showed a consistent trend, maintaining around 15K towards the end of September.
The data for this analysis comes from Sensor Tower, which provides more detailed insights into the performance of these superhero games.